Here’s two characters I made with mini perler beads ^_^
During our Girl’s Gaming Weekend we’ve been having quite a lot of drinks, and what is better than gaming related liquid goodness! ;D
Thanks to The Drunken Moogle I found inspiration to many fun drinks! Here are some of the drinks we had this weekend, you can find a link to the original ingredients under each drink, however I changed some of them a little bit to make them even tastier in my opinion ;D
Metal Blade (Mega Man 2 Cocktail)
Metroid (second version, tried new ingredients)
Leechade (Bastion cocktail)
Slow (from Slow & Haste Final Fantasy cocktail)
I strongly recommend the Metal Blade (I used mango liqueur instead of pineapple, worked just as well) and the Bastion Leechade, where I made my own eggnog instead of using the Advocaat.
Now I’ve played all the Famicom Disk System games I have, and also a few new ones I recently got. It’s the first console I have that uses disks instead of cartridges (except for playing floppy disks on PC which I did back in the day) and it’s different in many ways.
Here’s the intro when you start up a Famicom Disk System:
One downside with playing Famicom Disk System games is the load times, which is something you never experienced on the cartridge systems, and sometimes they’re extremely lengthy. However, they only appear in the beginning when starting. Otherwise the music and graphics have to some extent been enhanced in many of the Famicom Disk games.
The most noticeable difference between cartridge games and the disk games is usually the enhanced music. You can hear an example here where I recorded the intro of Metroid on Famicom Disk System:
The biggest benefit of playing a game, that you might as well could have played on a cartridge (like Zelda, Metroid, Castlevania etc), is that you are able to save your progress when playing on the Famicom Disk System. It’s not always an option, but most lengthy games have the feature. I was incredibly happy when I started my Castlevania for the Disk System and realized there were already saved files on there, and this one person had saved the game right before the Dracula battle! ^_^
Here’s the gameplay and stage music of Castlevania for Famicom Disk System:
Here are some various videos of other games I tried out on my Disk System:
Nazo no Murasamejou! Awesome game, with great music ^_^
Some Donkey Kong Jr on the Famicom Disk System (it was the first time I actually played this Donkey Kong game, and it took some time to figure out how the hell it worked):
Patlabor, a platformer game only released in Japan:
A weird platformer called Kinnikuman (not a very good one..):
The intro music for Karate Champ, with some gameplay animations thrown in to create some action ^^
And of course Super Mario Bros:
I only have 5 games for it so far though
The games that are complete with box and manual are Metroid, Castlevania and Nazu no Murasamejou and the two games without manuals are Kinnikuman and Donkey Kong Jr and Super Mario Bros in one.
My two favorites are Metroid and Castlevania. And it’s really fun to look through the manuals which have a lot of artwork.
Here are some pics from the Castlevania manual
Omnomnom, chicken makes you stronger!
Tonight I’ve been trying out my new Super Gameboy for Super NES (or SNES, but Super NES is what it says on the cartridge…). At first I wasn’t sure if it was working since I just got a black screen, but after jiggling the games around for a bit it worked =)
The games I’ve played for Game Boy tonight are: Mega Man III, Battletoads, Metroid II and the Castlevania Adventures. I have the Japanese Metroid II for Game Boy in original box and everything, but the other 3 are just the game cartridges. But here’s what their covers did look like:
First off was Mega Man III. I started off with facing Spark Man, the music was great and after a few trial and errors during the stage I got to the boss, and I then went on to Gemini Man.. This stage is UNBEARABLE! wtf.. there’s flying mosquito shits all over the place, you take ONE step and a new one appears and if they are not charging straight towards you then you have penguin fuckers throwing bombs at you!! You can’t even try to run past the flying fuckers or the penguins cause the penguins’ bombs will bounce around until they hit you and the mosquitos will push you into a whole in the ground in case you barely touch one >_< And everything hurts you like hell! The music on this stage isn’t even good enough to make it worth the frustration to just advance a tiny bit. After 20 minutes I gave up and went on to Snake Man…
Snake Man is my ALL TIME FAVOURITE song from Mega Man. I shit you not, it is amazing! I can just listen to it over and over and over and over again, and even on the Game Boy the song sounds great!! Here’s a sample:
The music was so uplifting that I just ran though the stage without even thinking. On the second try I beat the boss. For the fourth stage I chose Shadow Man, this too has awesome music, and it was a little bit harder than Snake Man. I made it to Shadow Man and he was definitively the easiest boss. This is as far as I made it through Mega Man III, I went on to Battletoads after this.
The intro made no sense… and then I start beating up pigs in bathing suites with axes. I made it through the first stage just beating things up, but on the second stage I got stuck. It was like a space shooter stage, just fly and shoot, but at the end you have to dodge spikes in rows flying towards you. Not to hard you might say, I thought so too at first, just aim your ship towards the opening in the spikes, but the darn things started moving faster and faster, eventually I didn’t even have time to move from one hole to the next without getting hit by the following spike! WTF! After 4 continues and several lives of tries I finally gave up =(
Next up was Metroid II.
I was amazed at how much colours were in this one, many old Game Boy games just have this sepia touch to the black and white when playing them on the TV. However, something that really bugged me was the title screen music.. I LOOOOVE the title screen music of the first Metroid for NES, however in this one it sounded like you had put somebody’s retarded little brother in front of a keyboard and pressed record >___< Listen for yourselves:
And here’s the original:
I played it for a little bit, but I think I would need some sort of world map before attempting to finish it.. >_< Also, in the game there’s hardly any music, only the beeping sound that increases in speed the more hurt you are.. extremely frustrating. You had to have over 50 in health before the sound even stopped! In the original NES Metroid I think it only beeps when you’re below 15 or something…
Well that’s it for my Super Game Boy for Super NES review, I might try out some other Game Boy games for it later, but I should first go back to the Saturn I think ^_^