I recently got a few new Sega Master System games, one of the was Alex Kidd in Shinobi World. I love the Alex Kidd games, so I was excited to try it out. However, on the second stage I got stuck… Watch my video below to see how I dealt with it!
Well it’s not.. it could have been a really great game, the graphics are really good for an 8-bit game, the enemies and the stages are well designed, the gameplay is kind of fluent.. but.. there is NO MUSIC in ANY of the STAGES! why?? There’s a song during the start screen, this song is totally ok, if they were too lazy to just make any other songs then they could’ve just kept that one during the stages as well! But no, it’s just plain quiet, and you just hear the sounds of your punches and jumps… it’s weird..
Also the story is never being explained during gameplay, or even before that.. you will have to read the back of the cover to know that:
“Chimera terrorists have kidnapped Saul Morrow’s father and killed his mother and brother. Will his ability to transform into a lycanthrope warrior – a man-wolf with psychic powers – be enough to defeat an entire army?”
Or start reading the manual, where they’ve actually made a comic explaining the events, it’s 4 pages long.. or short…:
“Sometime in the future, high atop a remote island somewhere in the southern pacific”… WTF
Still, this comic only explains the event of Saul transforming into a Wolfchild. What about the Chimera terrorists? Who are they? Who is their leader? Why have they kidnapped Saul’s father?
When you’re Game Over the game tells you:
Who the hell is Draxx?!? There’s nothing about him/or her in the manual, or on the back of the cover! This story is really confusing and vague..
The second boss wasn’t too hard either. There was a simple pattern to his appearances on the screen and you just had to position yourself away from his line of fire and try to get some shots in whenever he appeared.
On the third stage they increased the difficulty level quite a bit. The stage was overall longer than previous ones, also it had a lot of traps and enemies that came at you without a warning, like the larva randomly falling from the ceiling, and this almost always got you hurt.
When I got to the third boss I was really irritated by the game, not having any music and all.. the constant jumping, bumping and punching sounds really got on my nerves.. I wasn’t able to try the spider boss enough to figure out a pattern, and I got Game Over.. I did not feel like starting up the game again.. even though it does give you password codes for each stage, which is a bonus! And the codes are only 5 letters long! Thumbs up Wolfchild, you did something right!
Here’s a video where you can experience the frustration of not having any music while playing.. I eventually looped the intro song (since it is quite good) so you wouldn’t have to listen to the quietness forever.
Someday I might try to finish this game.. but not until I’ve forgotten about the traumatic experience of playing a 16-bit game that feels like an Atari game with bad sound effects and no music.. probably won’t take long though since my memory is terribly short >_<
Yesterday I played through Psycho Fox for Sega Master System.
I’ve visited this game many times, and I always really liked it. It is however pretty hard, the steering is stiff and it’s hard to maneuver the characters, which makes you inevitably fall into the arms of death. This has always led me to give up after a few stages, but not this time! (Thank heavens for unlimited continues!)
Psycho Fox is a side scrolling platformer, with good graphics for the 8-bit era and cute characters with some nice ability differences. You can eventually play as four different characters and change in stage whenever you have a ladder. You just have to press the PAUSE button which is on the Sega Master System located on the console and not the controller, just right next to the reset button.. so don’t be hasty!
You start off playing as the Fox. His speed and jump is moderate. He’s the character in the middle, which you eventually will end up not using, unless you need a continue and start off without ladders again.. This character is definitely the cutest though in my opinion!! ^_^
And as soon as you have collected a ladder, by either killing enemies or finding it in an egg you can change to either one of the other three characters. The Hippo is only good for one thing, which is breaking stone walls. Apart from that ability he is the slowest character.
Then there’s the Tiger, he is by far the fastest character, but his jumps are as good as the Fox’s. There are a few areas in the game where he can be beneficial, but mainly I preferred playing the last character.
The last character is the Monkey, he runs like the Fox but he jumps spectacularly! This gives you an advantage on most places in this game. Since the movement is still pretty stiff and jumping far won’t be possible unless you have some space to make a run for it first the Monkey gives you a chance to survive in some places where precise jumping is needed, since he has a little more airtime for you to steer him towards where you want to land.
There are 7 bosses in total in the game, which means 7 worlds each with 3 levels where you always encounter the boss at the end of level 3. The first three bosses re-appear on stage 4-5 and 6, and the 7th boss is unique.
The first boss is a thing made of layers that jumps around, you will have to shoot off his middle layers by jumping on a little canon. He will re-appear on stage 4, but this time sliding towards you instead of jumping.
The second boss is a mosquito which you will have to spray 3 times with the giant bug spray can. He will re-appear the same on stage 5.
The third boss is a giant tiger-cat-thing that just runs back and forth, you just have to jump on him three times. This doesn’t sound too hard, but in this game, with the shitty movement, and not to forget ONE HIT AND YOU’RE DEAD AND HAVE TO START FROM THE BEGINNING OF THE STAGE, then it is actually quite frustrating at times..
The final boss is a giant Fox! I always thought that you were playing as the Psycho Fox, but I guess it’s the Fox at the end who’s Psycho..
This guy shoots lightning bolts at you and you have to punch the container on the ground to shoot bouncing red balls at him. After just three hits he’s dead. However, watch out for that lightning.. this took me quite a lot of tries.. and having to run through the entire stage after getting hit once is not uplifting I tell you….
It felt really good after having finally beaten the game though! =D
This game had the weirdest ending..
A Sumo-like fox stomping his feet and clapping his hands in slow-motion with a bunch of random animals and a retarded horse.. shouting DOSUCOI! I don’t know what that’s supposed to mean.. and the credits after that where quite entertaining, there was an animated polaroid camera showing pictures of each of the creators. Imaginative ^_^
“Responsible Person” hahaha ^__^
Here’s a video I put together of the gameplay:
Here’s another video of all the full length boss fights:
And here’s a final video of the entire ending:
This game was not a disappointment! It narrated the original story of the first movie amazingly! You got to relive many of those memorable scenes and play as your favorite characters through levels that were really detailed and true to the story.
Like visiting Obi-Wan in the desert…
… finding Han Solo and Chewbacca at the bar…
… rescuing Princess Leia from the Deathstar…
Or encountering Darth Vader!
The bosses were classic SNES type boss fights, taking up half of the screen but having a weak spot. Not always something that happened in the movie, but always with some connection to it, very imaginative! Like Banthas!! =D
After encountering new characters you unlocked them so they were playable, you could choose between playing as Luke Skywalker, Han Solo or Chewbacca. I preferred Chewie since he had the highest jump, even though he was slightly slower. Luke was the only one with a lightsaber though, but I still preferred shooting laser ^_^
Han Solo looked real silly when he was wiggling his gun around..
Having the old Nintendo Power issue for Super Star Wars helped me and my friend out a little bit, but mainly they just described the scenarios. They did mention that there was a hidden place on stage 5 where you could get unlimited lives. This was very helpful! Since you don’t have unlimited continues. We finally beat the game in about 4 hours. I speed ran it the morning after in about 1.5 hours. It’s faster when you have figured out how to beat each boss and where you will have to jump not to fall to your death (yes, on some places you were supposed to fall down a platform but if you didn’t know to jump at the end you would fall into lava and die immediately)..We actually had more help from the latest issue of LEVEL (a Swedish gaming magazine) that had a retro review of Super Star Wars Trilogy where they had a small walkthrough for each boss in all the games. The Nintendo Power issue actually only covered the first 9 stages (!) There is 6 more stages after that!! An example of advice given from Nintendo Power for the Kalaar boss “Jumping to avoid the attacks takes precise timing“.. no shit?! That’s it! This was one of the hardest bosses and it took several lives before we got lucky and pushed him back to avoid him hurting us. Thank god we have Youtube today!
Here’s a little video of all the cutscenes from Super Star Wars, it’s quite fun to see the famous movie scenes in 16-bit ^^ The music is really great!
I also edited together a video of all the Boss battles of Super Star Wars.
And here’s a guide on how to get 98 lives for those of you who want to play it ;D
Apparently when you reach the end of stage 3 (Fairy-Land) you have a fairy in your hat which Pac-Man gives to the Fairy Queen and receives Magic Boots in return that can make him jump repeatedly.. this is definitely NOT obvious in the game, there isn’t even a slight animation of anything out of the ordinary happening. Therefore I never made it any further than stage 4, where there’s immediately a giant gap I couldn’t get passed.
Now being able to jump more than once changes everything, I beat that stage in the first try! But then there’s more stages with the same objective, reach Fairy Land, get boots, go back, but they have a higher difficulty level.. so I got stuck on stage 5, where you have once again the ability to only jump ones and there’s a gap that just cannot be crossed.. I give up and this is officially an annoying, frustrating and therefore SHITTY game >_<
Here’s a video of how you get passed the first gap at least, and you get a glimpse of stage 5 ;D It’s also in better quality recording than the last Pac-Land video, but the graphics of the game still suck!! Enjoy!
Continuing on the theme of games based on movies, here’s a review of Die Hard Trilogy for Sega Saturn!
As the title suggests, all three movies are in the game. You get to choose which of the films you want to play (after way too many loading screens…) so I started with the first one.
First of all I was amazed at how AWFUL the graphics were, then again I’m used to either Xbox 360, or the 8- & 16-bit 2D games, so I always get surprised seeing the stages of graphical evolvement in-between there… I’ve played quite a lot of Dreamcast, but this is just before that, where CD was the shit and they put real footage and films into the games to make them look “better”, but it was just awful.. Even the N64 games looks better o_O they at least mainly stayed with the ‘cartoony’ graphics instead of trying to make it look ‘real’.
I also got really annoyed by the controls, it was stiff and really hard to move the dude around, and there was no aim, you just kind of pointed and shot.. however after I while you get into it, and all the violence just starts getting entertaining. All of a sudden I realized I was enjoying the game, and I made it to stage two, but then I died, and after dying you’re game over (!). One life, no continues. That’s die hard.. I guess it’s realistic though, but still, this is supposed to be a game!
Now this movie had a totally different game style! Instead of third person you go into first person and you can’t steer the camera. You just get on the camera ride through the airport and try to aim and shoot at the… baddies.. (sometimes russian, sometimes german..)
WHOOPS! Still you have to try to save hostages that are being guarded by bad guys, however I tend to keep killing them off.. unintentionally of course ;D
This game never gives you any instructions.. there was a ticking number that kept occurring during this stage and it said “SAFE”.. Safe what? Is there a safe being broken into at the airport? How do I stop it? I can’t go past the camera angles that the game gives me, so I just kept popping bad guys. The “SAFE” timer usually just counted to zero and nothing happened. But like the fourth time it appeared I was game over after it finished counting.. o_O I don’t know why, so I went on to the next movie instead.
You just get put in a car and have to drive down a linear road, without instructions.. I just stepped on it and tried to make it to the end of the road (cause I figured there must be something I’m heading towards..) as fast as I could, and I didn’t make it…. I had 3 tries here (instead of the previous one-miss-and-you’re-Game-Over type of attitude the previous two movies had), but I still wasn’t close to making it.. even though I didn’t crash or anything in at least one of the tries.. I don’t get it!!!
Shitty shitty game! This just pissed me off! I started liking the first movie, but then the game just thought “Oh yeah? you like this? well fuck you, then we’ll make you play completely different!”
Another reoccurring thing in this game was explosions… everywhere.. all the time.. they just blew shit up.. I guess it’s a “reference” to the movie? I dunno..
Woah, what does that last one remind you of? yikes… O_o but Sega didn’t know at the time :/
So anyway, here’s a movie I put together of the gameplay through the three movies of Die Hard Trilogy on Sega Saturn, check it out ^_^
AVGN made a review of another Die Hard game, it’s worth watching =) It’s Die Hard for NES.
Tonight I started trying out all my new Sega Saturn games. The first one was Lemmings 3D. I like Lemmings, the old ones for Sega Mega Drive (a.k.a. Genesis), so I figured this couldn’t go wrong. Lemmings, in 3D!! Just the thought of it was blowing my mind.. how disappointed was I…
This game was the biggest WTF-experience for me this year, how they were even allowed to release this kind of shit eludes me.. The graphics are horrible, however I guess they were restricted by the capacity of the Saturn, but I mean, there are better looking games for that console. The controls are indescribable, nothing makes sense and no matter what you are trying to press nothing happens that advances the gameplay. I just moved around the camera angle for 30 minutes and could hardly get that to work in my favor..
Why did they even try to make Lemmings anything other than a 2-D side-scroller, this is what works best for this type of game, why change something that was already good? They could have just enhanced the graphics and maybe added some quirky extra actions with the evolved Saturn controller that had more buttons?
Well just watch this video I made of the gameplay and you will understand why this game sucks ass…
Castlevania Legends for Game Boy is a really great Castlevania game, compared to the first Castlevania Adventures for the same platform the movement is smoother, it feels like the character is a bit faster, the whip responds better and most importantly of all: THE HEARTS DO NOT GIVE YOU HEALTH! Like we have learned in previous Castlevania games, the hearts you collect are used for your special ability. In Castlevania legends you receive special abilities after each stage, instead of collecting them through candles, and they’re called soul weapons. You use them like normally in Castlevania games, by pressing up and attack. But there are also a few hidden weapons, like the holy water, throwing dagger etc, hidden in certain candles in a secret area of the maps of each stage (not really secret, mainly just a detour from the standard route).
Through the Super Game Boy for the Super NES they have improved some graphical aspects of the regular Game Boy games, such as giving Castlevania Legends this really neat interface with pillars and stone around the screen instead of the normal boring “Game-Boy-Look-a-Like” screen.
Also the stages have different colors, which makes it feel like you’re really advancing through the game. Here’s some of the stage colors, and in the bottom right corner is the standard sepia/brown that the Game Boy games had as a standard through the SNES.
Some downsides of the game… the bats are annoying as usual and they come in groups and respawn on the screen when you are trying to advance upwards, creepy flying black shades pop from nowhere and have a really annoying pattern which makes it really frustrating to try to hit them, stupid big ass knights that charge you and take way to many hits to kill and hurt you way too much, (SPOILER ALERT!) Alucard is actually one of the bosses (even though he’s a friend to the character, Sonia, he needs her to prove her strength) but he is way too easy to beat =(, Alucard is supposed to be kick-ass!! There are also some special candles that have a different color than regular candles, DO NOT HIT THESE, since they will make you fall into a pit of bad guys which won’t let you out until you are almost drained of health.. stupid…
Apart from this Castlevania Legends was a really great game, but Aria of Sorrow for Game Boy Advance is still my favorite ^_^
Here’s a video I put together of the music, the gameplay, the stages, the bosses and so on.. enjoy! =D