Pac Land?!

I still haven’t had the time to go through the Sega Saturn lot, I’ll see if I can do that tomorrow evening.

Tonight my boyfriend agreed to play some Nintendo Famicom with me =) We played some Super Chinese, Xevious, Twin Bee, Road Fighter, Door Door and Pac-Land! I bought a bunch of Famicom games quite recently, and Pac-Land was one of them. I figured it was a similar game to the regular Pac-Man. But no…

Pac-Land (パックランド) is a side scrolling platformer. You are Pac-Man (I assume… with a hat) and the ghosts are there, except they fly airplanes and drop down tiny ghosts on you (kind of like the tiny Goombas that the flying Goombas are dropping in SMB3). There are also cherries to collect, and a tiny Pac-Man head that make the ghosts blink. So far so good…

The weirdest thing about this game is the controls… To walk forward you press A, and to walk left you press B. Why not just use the d-pad for this? No, instead, pressing right left up or down on the D-pad makes Pac-Man with a hat jump. This is just fucked up..

The graphics of the game was pretty dull and simple. Not very much details and the colouring was bad.. Just look at these mountains:

Or the houses with blue windows, AND blue doors:

And at the end of each stage there’s BREAK TIME.. the stages last barely a minute, but I guess the programmers thought people might be sick of this shit after less than a minute, so let’s give them a break from it!

Nice trees…

Well, that’s it for Pac-Land. A bit of a disappointment, since I actually like Pac-Man, which this is NOT.

Today I gave this game another shot, just to see if it got any better. Well, after the third stage you don’t get to “Break Time” anymore, instead it’s.. Fairy land?!?

And on stage 4, you get stuck in limbo… it looks like you are back on stage 3 except that you are walking it backwards because you can’t move any further to the right. So I tried going back, but there’s a giant gap. A cherry appears in the pit and I jumped to grab it and I fell to my death. So on the last life I made a leap of faith into the pit to see if I could reach the other side, but I wasn’t even close. So that’s it for this game. Three levels, get to Fairy Land and then there’s no turning back… >_<

Btw, sorry for the crappy quality of my pics and videos, I had to use my ipod touch since my iphone’s memory was full, and I’m working on getting a recording device for my TV so the videos will kick-ass soon! =D

Super Gameboy for Super NES part II

The post turned out so long that I thought I had covered all the games I played, but I completely forgot about the last one! The Castlevania Adventures for Game Boy! So here it is:

The music is wonderful and gives the same mystical feeling as the other Castlevania titles. The graphics are ok for being Game Boy, and it resembles the first Castlevania game for NES a lot. You have the candle lights hanging in the air (though a bit odd that candle lights are floating in the air when you are outside in the forest among trees..) and the enemies are very Castlevania. Zombies are rising from the ground, but after first having dropped from the sky?.. maybe they are space zombies ^_^ And of course bats, but also birds, crows I think, which are extremely annoying and keep charging you from behind >.< There are also little fleamen that we are used to, however easier to kill than in other Castlevania games since they don’t jump around as much.

One thing that totally baffled me though was that HEARTS give you HEALTH?! That is true in any other game, EXCEPT for the Castlevania series. We have grown to learn that hearts are collected to be used up when attacking with your special weapon, like the holy water, throwing dagger or cross. The CROSS btw makes you invincible for a few seconds, and as far as I played I didn’t bump into any special weapons at all! Why would they change all this?! Why??

Seriously the HEARTS give you HEALTH!!!!

Well, apart from this major screw up the game is a decent title in the Castlevania franchise. It is frustrating at parts where you have to jump between pillars and at the same time avoid bats that keep charging at you but all in all the gameplay is fluent and enjoyable, especially because of the great music ^_^

Super Gameboy to Super NES!

Tonight I’ve been trying out my new Super Gameboy for Super NES (or SNES, but Super NES is what it says on the cartridge…). At first I wasn’t sure if it was working since I just got a black screen, but after jiggling the games around for a bit it worked =)

The games I’ve played for Game Boy tonight are: Mega Man III, Battletoads, Metroid II and the Castlevania Adventures. I have the Japanese Metroid II for Game Boy in original box and everything, but the other 3 are just the game cartridges. But here’s what their covers did look like:

First off was Mega Man III. I started off with facing Spark Man, the music was great and after a few trial and errors during the stage I got to the boss, and I then went on to Gemini Man.. This stage is UNBEARABLE! wtf.. there’s flying mosquito shits all over the place, you take ONE step and a new one appears and if they are not charging straight towards you then you have penguin fuckers throwing bombs at you!! You can’t even try to run past the flying fuckers or the penguins cause the penguins’ bombs will bounce around until they hit you and the mosquitos will push you into a whole in the ground in case you barely touch one >_< And everything hurts you like hell! The music on this stage isn’t even good enough to make it worth the frustration to just advance a tiny bit. After 20 minutes I gave up and went on to Snake Man…
Snake Man is my ALL TIME FAVOURITE song from Mega Man. I shit you not, it is amazing! I can just listen to it over and over and over and over again, and even on the Game Boy the song sounds great!! Here’s a sample:

The music was so uplifting that I just ran though the stage without even thinking. On the second try I beat the boss. For the fourth stage I chose Shadow Man, this too has awesome music, and it was a little bit harder than Snake Man. I made it to Shadow Man and he was definitively the easiest boss. This is as far as I made it through Mega Man III, I went on to Battletoads after this.

The intro made no sense… and then I start beating up pigs in bathing suites with axes. I made it through the first stage just beating things up, but on the second stage I got stuck. It was like a space shooter stage, just fly and shoot, but at the end you have to dodge spikes in rows flying towards you. Not to hard you might say, I thought so too at first, just aim your ship towards the opening in the spikes, but the darn things started moving faster and faster, eventually I didn’t even have time to move from one hole to the next without getting hit by the following spike! WTF! After 4 continues and several lives of tries I finally gave up =(

Next up was Metroid II.

I was amazed at how much colours were in this one, many old Game Boy games just have this sepia touch to the black and white when playing them on the TV. However, something that really bugged me was the title screen music.. I LOOOOVE the title screen music of the first Metroid for NES, however in this one it sounded like you had put somebody’s retarded little brother in front of a keyboard and pressed record >___< Listen for yourselves:

And here’s the original:

I played it for a little bit, but I think I would need some sort of world map before attempting to finish it.. >_< Also, in the game there’s hardly any music, only the beeping sound that increases in speed the more hurt you are.. extremely frustrating. You had to have over 50 in health before the sound even stopped! In the original NES Metroid I think it only beeps when you’re below 15 or something…

Well that’s it for my Super Game Boy for Super NES review, I might try out some other Game Boy games for it later, but I should first go back to the Saturn I think ^_^