Mario bros + Portal = Mari0

Have you ever wondered what if would be like to play Super Mario bros with Mario possessing a Portal gun? Well now you don’t have to wonder anymore! A two-man studio called Stabyourself has created an open source game that has merged the two games, giving Mario a Portal gun!

“A complete from scratch recreation of Super Mario Bros. with a focus on perfectly imitating the feel the 1985 classic gave us. Then give Mario a portal gun, add puzzle game mechanics from Portal and there you go. And if that wasn’t crazy enough, play 4-player coop, with everyone having their own Portal gun!”

Here’s a teaser trailer for the game:

And if you want to play it, you can download it here for all platforms including OSX! (I love it when they do not exclude us Mac users) ^^

The creators also have some other great games on their page, like “Not Tetris 2“, which is a Tetris successor with no boundaries. Quite interesting, now I know what I will spend my afternoon playing!

Wolfchild for Sega Master System

I recently bought Wolfchild for Sega Master System, mainly because the cover made it look like a really cool game:

Doesn’t that look absolutely rad?!

Well it’s not.. it could have been a really great game, the graphics are really good for an 8-bit game, the enemies and the stages are well designed, the gameplay is kind of fluent.. but.. there is NO MUSIC in ANY of the STAGES! why?? There’s a song during the start screen, this song is totally ok, if they were too lazy to just make any other songs then they could’ve just kept that one during the stages as well! But no, it’s just plain quiet, and you just hear the sounds of your punches and jumps… it’s weird..

Also the story is never being explained during gameplay, or even before that.. you will have to read the back of the cover to know that:
“Chimera terrorists have kidnapped Saul Morrow’s father and killed his mother and brother. Will his ability to transform into a lycanthrope warrior – a man-wolf with psychic powers – be enough to defeat an entire army?”
Or start reading the manual, where they’ve actually made a comic explaining the events, it’s 4 pages long.. or short…:

“Sometime in the future, high atop a remote island somewhere in the southern pacific”… WTF



Still, this comic only explains the event of Saul transforming into a Wolfchild. What about the Chimera terrorists? Who are they? Who is their leader? Why have they kidnapped Saul’s father?
When you’re Game Over the game tells you:

Who the hell is Draxx?!? There’s nothing about him/or her in the manual, or on the back of the cover! This story is really confusing and vague..

Well apart from this, here’s Saul:

After collecting hearts you turn into a wolf (or Wolfchild??) that has Psychic Powers, which apparently makes it possible for you to shoot laser from your paws….

The first boss i ridiculously easy.. you just walk under him and stand behind him and keep punching.. it doesn’t hurt you to touch him.

The game really has some nice graphics and environments, here’s stage 2:

The second boss wasn’t too hard either. There was a simple pattern to his appearances on the screen and you just had to position yourself away from his line of fire and try to get some shots in whenever he appeared.

On the third stage they increased the difficulty level quite a bit. The stage was overall longer than previous ones, also it had a lot of traps and enemies that came at you without a warning, like the larva randomly falling from the ceiling, and this almost always got you hurt.

When I got to the third boss I was really irritated by the game, not having any music and all.. the constant jumping, bumping and punching sounds really got on my nerves.. I wasn’t able to try the spider boss enough to figure out a pattern, and I got Game Over.. I did not feel like starting up the game again.. even though it does give you password codes for each stage, which is a bonus! And the codes are only 5 letters long! Thumbs up Wolfchild, you did something right!

Here’s a video where you can experience the frustration of not having any music while playing.. I eventually looped the intro song (since it is quite good) so you wouldn’t have to listen to the quietness forever.

Someday I might try to finish this game.. but not until I’ve forgotten about the traumatic experience of playing a 16-bit game that feels like an Atari game with bad sound effects and no music.. probably won’t take long though since my memory is terribly short >_<

Championships of Shitty…

Actually, Champions of Europe, however it is exceptionally shitty. Not only do I not like sport games to begin with, but this just turned out to be the worst sport game I have ever played.
 Look how fucking psyched they are! Don’t be fooled by this misleading cover!! The game is nothing like what they’re apparently experiencing..

First of all we couldn’t even start a game, we had to resort to the manual (which I rarely do, I prefer figuring out shit myself) to find what all the icons meant and what the hell you needed to choose for a game to actually start.

Most obvious seemed to press the button at the bottom, but they put a demo as the default so before figuring out to change that we watched the demo three times.. >_<

Gameplay.. omg.. you can’t even grab the ball and bring it with you. You have be exactly ON the ball and even then your character will constantly give it tiny little kicks so you can basically just go straight forward with the ball. It’s not easy steering around on a giant football field with the tiniest little character in 8-bit with a D-pad..
We just ran around in circles around the ball until somebody accidentally touched it and it flew out of the field. That’s basically what we did for 2 whole games. No goals. Just chasing the ball around, without results..

You could apparently shout out some kind of formation codes for your teammates, but I don’t know football, so I don’t know the freaking codes!! >_< and they didn’t seem to do much use anyway..

4-3-3 guys! 4-3-3!!!

no wait.. 4-2-4! no! 5-3-2.. or wait was it 4-4-2? no I’m pretty sure it was 5-3-2.. FOUL!

This was the last time I had my boyfriend choose which retro game he wanted to play with me >_<

I advice you NOT to play this game if you ever come across it..
Here’s a funny video I put together summoning up the game:

Psycho Fox for Sega Master System

Yesterday I played through Psycho Fox for Sega Master System.

I’ve visited this game many times, and I always really liked it. It is however pretty hard, the steering is stiff and it’s hard to maneuver the characters, which makes you inevitably fall into the arms of death. This has always led me to give up after a few stages, but not this time! (Thank heavens for unlimited continues!)

Psycho Fox is a side scrolling platformer, with good graphics for the 8-bit era and cute characters with some nice ability differences. You can eventually play as four different characters and change in stage whenever you have a ladder. You just have to press the PAUSE button which is on the Sega Master System located on the console and not the controller, just right next to the reset button.. so don’t be hasty!

You start off playing as the Fox. His speed and jump is moderate. He’s the character in the middle, which you eventually will end up not using, unless you need a continue and start off without ladders again.. This character is definitely the cutest though in my opinion!! ^_^

And as soon as you have collected a ladder, by either killing enemies or finding it in an egg you can change to either one of the other three characters. The Hippo is only good for one thing, which is breaking stone walls. Apart from that ability he is the slowest character.

Then there’s the Tiger, he is by far the fastest character, but his jumps are as good as the Fox’s. There are a few areas in the game where he can be beneficial, but mainly I preferred playing the last character.

The last character is the Monkey, he runs like the Fox but he jumps spectacularly! This gives you an advantage on most places in this game. Since the movement is still pretty stiff and jumping far won’t be possible unless you have some space to make a run for it first the Monkey gives you a chance to survive in some places where precise jumping is needed, since he has a little more airtime for you to steer him towards where you want to land.

There are 7 bosses in total in the game, which means 7 worlds each with 3 levels where you always encounter the boss at the end of level 3. The first three bosses re-appear on stage 4-5 and 6, and the 7th boss is unique.
The first boss is a thing made of layers that jumps around, you will have to shoot off his middle layers by jumping on a little canon. He will re-appear on stage 4, but this time sliding towards you instead of jumping.

The second boss is a mosquito which you will have to spray 3 times with the giant bug spray can. He will re-appear the same on stage 5.

The third boss is a giant tiger-cat-thing that just runs back and forth, you just have to jump on him three times. This doesn’t sound too hard, but in this game, with the shitty movement, and not to forget ONE HIT AND YOU’RE DEAD AND HAVE TO START FROM THE BEGINNING OF THE STAGE, then it is actually quite frustrating at times..

The final boss is a giant Fox! I always thought that you were playing as the Psycho Fox, but I guess it’s the Fox at the end who’s Psycho..

This guy shoots lightning bolts at you and you have to punch the container on the ground to shoot bouncing red balls at him. After just three hits he’s dead. However, watch out for that lightning.. this took me quite a lot of tries.. and having to run through the entire stage after getting hit once is not uplifting I tell you….

It felt really good after having finally beaten the game though! =D

This game had the weirdest ending..

A Sumo-like fox stomping his feet and clapping his hands in slow-motion with a bunch of random animals and a retarded horse.. shouting DOSUCOI! I don’t know what that’s supposed to mean.. and the credits after that where quite entertaining, there was an animated polaroid camera showing pictures of each of the creators. Imaginative ^_^

“Responsible Person” hahaha ^__^

Here’s a video I put together of the gameplay:

Here’s another video of all the full length boss fights:

And here’s a final video of the entire ending:

Super Star Wars for SNES

So here’s the review of Super Star Wars for SNES!

This game was not a disappointment! It narrated the original story of the first movie amazingly! You got to relive many of those memorable scenes and play as your favorite characters through levels that were really detailed and true to the story.

Like visiting Obi-Wan in the desert…

… finding Han Solo and Chewbacca at the bar…

… rescuing Princess Leia from the Deathstar…

Or encountering Darth Vader!

The game also had a great variation of gameplay, from side scrolling platformer to driving a hovercraft and even piloting an X-wing when hunting down Darth Vader and destroying the Deathstar ^_^

The bosses were classic SNES type boss fights, taking up half of the screen but having a weak spot. Not always something that happened in the movie, but always with some connection to it, very imaginative! Like Banthas!! =D

After encountering new characters you unlocked them so they were playable, you could choose between playing as Luke Skywalker, Han Solo or Chewbacca. I preferred Chewie since he had the highest jump, even though he was slightly slower. Luke was the only one with a lightsaber though, but I still preferred shooting laser ^_^



Han Solo looked real silly when he was wiggling his gun around..

Having the old Nintendo Power issue for Super Star Wars helped me and my friend out a little bit, but mainly they just described the scenarios. They did mention that there was a hidden place on stage 5 where you could get unlimited lives. This was very helpful! Since you don’t have unlimited continues. We finally beat the game in about 4 hours. I speed ran it the morning after in about 1.5 hours. It’s faster when you have figured out how to beat each boss and where you will have to jump not to fall to your death (yes, on some places you were supposed to fall down a platform but if you didn’t know to jump at the end you would fall into lava and die immediately)..We actually had more help from the latest issue of LEVEL (a Swedish gaming magazine) that had a retro review of Super Star Wars Trilogy where they had a small walkthrough for each boss in all the games. The Nintendo Power issue actually only covered the first 9 stages (!) There is 6 more stages after that!! An example of advice given from Nintendo Power for the Kalaar boss “Jumping to avoid the attacks takes precise timing“.. no shit?! That’s it! This was one of the hardest bosses and it took several lives before we got lucky and pushed him back to avoid him hurting us. Thank god we have Youtube today!


Look at Luke’s silly surprised face ^_^

All in all it was a great game, hard and challenging, but just enough to make you try again and finally beat it =)

Here’s a little video of all the cutscenes from Super Star Wars, it’s quite fun to see the famous movie scenes in 16-bit ^^  The music is  really great!

I also edited together a video of all the Boss battles of Super Star Wars.

And here’s a guide on how to get 98 lives for those of you who want to play it ;D

80’s gaming day!

Had an 80’s saturday with my friend and we spent most part of the the day playing NES, SNES and Famicom games ^_^
 

We started off with some Caveman Games for NES, it’s kind of like Track & Field except it’s set in the stone age and you’re cavemen playing various sports that could have been set in that age, like fire starting, dino racing, mate tossing etc..

Mate tossing was quite entertaining ^^  It was kind of hard to figure out which buttons you were supposed to press for most of the sports though since we didn’t have a manual. However most of the games we figured out.. except fire starting >_< but it was a fun competitive game, containing just as much button mashing as Track & Field but more laughs! =)

We also tried playing some Toobin, a Tengen game for NES. It’s about a guy floating down rivers on a rubber ring, collecting power ups and avoiding obstacles such as twigs, crocodiles, fishermen and other enemies that occasionally shoot at you. It’s a fun game, we played through quite a lot of levels before quitting, like a jurassic level with dinosaurs lying around in the river, the Nile where egyptians where shooting at you and an ice level with penguins and icebergs! ^_^

“Game over, Dude!”  :D

My friend also made it further in Time Lord than I ever did. Time Lord is an interesting game, where you play as a futuristic guy traveling through different epochs of time, like the middle ages around 1260 with knights and dragons and then 1800’s etc..

It’s tricky to figure out how to advance. On each stage you have to collect five orbs to continue time traveling, and to find the orbs you have to trigger certain things on each level and these are not always easy to find….

We also played Sunsoft’s Batman for NES, this is a great game =) Lots of different weapons and nice graphics.

I also forced my friend to try Punch Out since she’s never played it, she knocked out Glass Joe and then gave the german Von Kaiser a good match, but then she gave up.

I also got her to try 大迷路 (Dai Meiro) for Famicom. It’s a great game! You basically try to get to the end of a labyrinth, but first you have to find all the chests containing pieces of the key, when you have the key you can go to the exit. Now the hard part is that at every third step you take you loose a heart, so you can’t make a lot of mistakes or get lost. Also there is a map you can look at by pressing select, however this drains 3 of your hearts. So you just have to memorize the paths you took! I actually made it through 5 levels of this game, and I felt really proud ^_^ There are mini games you can find in the maze that can give you objects that help you along your way, however they cost a heart if you don’t succeed. It was Jeewario on Youtube who made me aware of this game, so I thank him for making his awesome videos of recommending famicom games! (you can watch it here).

After this we tried out some Mega Man for Game Boy briefly, mainly just to hear the awesome music! ^_^

LIKE SNAKE MAN!!! =D =D =D

And finally we were at the final event of the evening, the thing we had prepared for and looked forward to. Super Star Wars Trilogy for SNES!

I will make an entire post dedicated to the Super Star Wars game, since it did take us about 4-5 hours to beat it and I also have a lot of pictures. I speed-ran it this morning and finished it in 1 hour 40 minutes so I will also upload some videos after editing.. ^^

Until then!