Now I’ve played all the Famicom Disk System games I have, and also a few new ones I recently got. It’s the first console I have that uses disks instead of cartridges (except for playing floppy disks on PC which I did back in the day) and it’s different in many ways.
Here’s the intro when you start up a Famicom Disk System:
One downside with playing Famicom Disk System games is the load times, which is something you never experienced on the cartridge systems, and sometimes they’re extremely lengthy. However, they only appear in the beginning when starting. Otherwise the music and graphics have to some extent been enhanced in many of the Famicom Disk games.
The most noticeable difference between cartridge games and the disk games is usually the enhanced music. You can hear an example here where I recorded the intro of Metroid on Famicom Disk System:
The biggest benefit of playing a game, that you might as well could have played on a cartridge (like Zelda, Metroid, Castlevania etc), is that you are able to save your progress when playing on the Famicom Disk System. It’s not always an option, but most lengthy games have the feature. I was incredibly happy when I started my Castlevania for the Disk System and realized there were already saved files on there, and this one person had saved the game right before the Dracula battle! ^_^
Here’s the gameplay and stage music of Castlevania for Famicom Disk System:
Here are some various videos of other games I tried out on my Disk System:
Nazo no Murasamejou! Awesome game, with great music ^_^
Some Donkey Kong Jr on the Famicom Disk System (it was the first time I actually played this Donkey Kong game, and it took some time to figure out how the hell it worked):
Patlabor, a platformer game only released in Japan:
A weird platformer called Kinnikuman (not a very good one..):
The intro music for Karate Champ, with some gameplay animations thrown in to create some action ^^
And of course Super Mario Bros: